creath carter

Creath Carter

Technical Artist and Interactive Media Designer

contact@creathcarter.com

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EXPERIENCE


> Penn Game Studios
-> (2024-2025) Tech Art Manager

"Table and Slots Games (Multiple)" – Mobile, Online, Physical Installations

Defined and managed visual development pipeline for internal Art Team.  Tracked asset production through all stages, set and maintained standards to unify multiple practices, technologies, and workflows.  Migrated multiple projects from older technology to latest.

Defined new outsource pipeline, and managed multiple creative studios for external sourcing of visual content for multiple projects.  Implemented art assets, shaders, animations, and UI for multiple internal projects.


> StudioArtician
-> (2017-present) Creative Director, Principal Developer

Independently owned work-for-hire development studio specializing in digital interactive media. Managed team of 3-4 artists to meet multiple clients designs and needs. Produced and published multiple internal projects for entertainment and education. 


> Together Labs (via studioArtician)
-> (2018-2023) Environment/Tech/VFX Artist, Animator

Unreal Engine:
    “WithMe" | Mobile, Online
Godot Engine:
    “Project EGO" | Mobile, Online
Unity Engine:
    “IMVU" | Mobile, Online


> HitPoint Studios (via studioArtician)
-> (2013-2022) Environment/Tech/VFX Artist, Animator, Art Manager

VR/AR Platforms:
    “Bubble Planet” | Mobile/AR, Niantic Prototype Hand-off
    “Civil War AR Project” | Niantic Mobile, AR, Geofenced
    “Disney's Magic Timer” | Disney Mobile, AR
    "Barstool AR Project” | Barstool Mobile, AR, Geofenced
    “Color Blast AR” | Crayola Mobile, AR
    "Kody Kapow Village Defender” | PBS Kids Mobile, AR
Mobile Platforms:
    “InFiction” | Mobile
    “HellMarys” | Mobile
    “Monster Launcher” | Mobile
    “iAmFam/My Little Dreamhome” | Mobile, Web
    “Disney's Fairies” | Disney Mobile, Web
    “Seaside Hideaway” | Mobile, Web
    “Bejeweled" | Mobile


> Knowledge Matters (via studioArtician)
-> (Feb 2014 – Jan 2024) Lead Artist, Art Manager

All Virtual Business/Sim Projects, Desktop, Bespoke, Online Platforms


> Archimedes Digital
-> Tech Artist

"Dreaming of the Sphinx" – Harvard Semitic Museum Physical Installation, AR
"The Giza Project" – Harvard Egyptology Dept. VR Platform, Online, Bespoke


> PB 'n Games Inc.
-> (Jun 2013 - Jun 2015) Cofounder, Principal Developer, Artist

"Jade's Alpha-Blast" | Mobile, Web
"Jade's Ups and Downs" | Mobile, Web


> Turbine/Warner Bros.
-> World Builder

“Lord of the Rings Online” | Desktop PC, Online
“Asheron’s Call” | Desktop PC, Online


> inXile Entertainment
-> Environment Artist

“Heist” | 6th-Gen Consoles, canceled


> Electronic Arts
-> Cinematic Artist

“The Godfather“ | 5th-Gen Consoles


EDUCATION


> University of Silicon Valley
-> Bachelor of Arts, Computer/Video Imaging, Interactive Media


EXTRA CURRICULAR


> Pioneer Valley Game Developers
-> 2016-2023 Co-Organizer; 2024-Present Organizer

Organized monthly meetups in the Pioneer Valley area of Western Massachusetts for a community of 300 professional, independent, and student developers. I coordinate social events, game demo nights, industry professional talks, highschool and college student mentoring, local and global game jams.


> Gnomon School of Visual Effects
-> Supplemental Education

Attended multiple Gnomon lectures and day-camps for Visual Effects in Film and Games. Built or reinforced catalog of technical skills for variety of software packages, disciplinary techniques for digital art and workflow, and creative process for creature, character, and environment concept development.


> Computer Game Developers Conference
-> Conference Associate Organizer

Assisted in the ground-floor operations for the Game Developers Conference. Responsibilities included floor patrols for support, service and security, event and schedule organization and management. Operated within a group of ~100-300 volunteers lead by Tim Brengle and Ian MacKenzie.


SKILLS

Domain Knowledge


Human Anatomy
Concept Art/Illustration
Visual Development
Arch-Viz/Rendering
Environment Lighting
Character Design
Character Modeling/Texturing
Character Rigging
Character Animation

Environment Design
(open-world, platforming, fps)
Environment Creation
Technical Integration
Performance Optimization
VFX Development
UI/UX Design
Visual Material Scripting
Visual Programming

Software Fluency

Game Engines


Unreal
Unity
Godot
Cocos Creator
Gamebryo/Creation
Three.js
Phaser
idTech (4.x)

DCC Applications


3DS Max
Maya
Blender
Zbrush
Nomad
Photoshop
Procreate
World Machine
Quadspinner Gaea
Marmoset Toolbag
Substance Painter
PlayMaker
DaVinci Resolve
Mudbox

Program Management


Atlassian Suite
Google Suite
Asana
Notion
Miro
Figma
Trello
MS Office Suite

Contact me for my full CV.