Defined and managed visual development pipeline for internal Art Team. Tracked asset production through all stages, set and maintained standards to unify multiple practices, technologies, and workflows. Migrated multiple projects from older technology to latest.
Defined new outsource pipeline, and managed multiple creative studios for external sourcing of visual content for multiple projects. Implemented art assets, shaders, animations, and UI for multiple internal projects.
Independently owned work-for-hire development studio specializing in digital interactive media. Managed team of 3-4 artists to meet multiple clients designs and needs. Produced and published multiple internal projects for entertainment and education.
Unreal Engine:
“WithMe" | Mobile, Online
Godot Engine:
“Project EGO" | Mobile, Online
Unity Engine:
“IMVU" | Mobile, Online
VR/AR Platforms:
“Bubble Planet” | Mobile/AR, Niantic Prototype Hand-off
“Civil War AR Project” | Niantic Mobile, AR, Geofenced
“Disney's Magic Timer” | Disney Mobile, AR
"Barstool AR Project” | Barstool Mobile, AR, Geofenced
“Color Blast AR” | Crayola Mobile, AR
"Kody Kapow Village Defender” | PBS Kids Mobile, AR
Mobile Platforms:
“InFiction” | Mobile
“HellMarys” | Mobile
“Monster Launcher” | Mobile
“iAmFam/My Little Dreamhome” | Mobile, Web
“Disney's Fairies” | Disney Mobile, Web
“Seaside Hideaway” | Mobile, Web
“Bejeweled" | Mobile
All Virtual Business/Sim Projects, Desktop, Bespoke, Online Platforms
"Dreaming of the Sphinx" – Harvard Semitic Museum Physical Installation, AR
"The Giza Project" – Harvard Egyptology Dept. VR Platform, Online, Bespoke
"Jade's Alpha-Blast" | Mobile, Web
"Jade's Ups and Downs" | Mobile, Web
“Lord of the Rings Online” | Desktop PC, Online
“Asheron’s Call” | Desktop PC, Online
“Heist” | 6th-Gen Consoles, canceled
“The Godfather“ | 5th-Gen Consoles
Organized monthly meetups in the Pioneer Valley area of Western Massachusetts for a community of 300 professional, independent, and student developers. I coordinate social events, game demo nights, industry professional talks, highschool and college student mentoring, local and global game jams.
Attended multiple Gnomon lectures and day-camps for Visual Effects in Film and Games. Built or reinforced catalog of technical skills for variety of software packages, disciplinary techniques for digital art and workflow, and creative process for creature, character, and environment concept development.
Assisted in the ground-floor operations for the Game Developers Conference. Responsibilities included floor patrols for support, service and security, event and schedule organization and management. Operated within a group of ~100-300 volunteers lead by Tim Brengle and Ian MacKenzie.
Human Anatomy Concept Art/Illustration Visual Development Arch-Viz/Rendering Environment Lighting Character Design Character Modeling/Texturing Character Rigging Character Animation |
Environment Design (open-world, platforming, fps) Environment Creation Technical Integration Performance Optimization VFX Development UI/UX Design Visual Material Scripting Visual Programming |
Game EnginesUnreal Unity Godot Cocos Creator Gamebryo/Creation Three.js Phaser idTech (4.x) |
DCC Applications3DS Max Maya Blender Zbrush Nomad Photoshop Procreate World Machine Quadspinner Gaea Marmoset Toolbag Substance Painter PlayMaker DaVinci Resolve Mudbox |
Program ManagementAtlassian Suite Google Suite Asana Notion Miro Figma Trello MS Office Suite |