creath carter

Creath Carter

Technical Artist and Interactive Media Designer

contact@creathcarter.com

44 Hope St, Studio 2
Greenfield MA 01301

Full CV PDF


  This is a summarization of projects.  Total work experience in detail can be found in PDF or linked at the bottom of the page.

EXPERIENCE


Penn Gaming Studios
(2024-2025) Tech Art Manager

"Table and Slots Games (Multiple)" – Mobile, Online, Physical Installations

Defined and managed visual development pipeline for internal Art Team.  Tracked asset production through all stages, set and maintained standards to unify multiple practices, technologies, and workflows.  Migrated multiple projects from older technology to latest.

Defined new outsource pipeline, and managed multiple creative studios for external sourcing of visual content for multiple projects.  Implemented art assets, shaders, animations, and UI for multiple internal projects.


StudioArtician
(2017-present) Creative Director, Principle Developer

Independently owned work-for-hire development studio specializing in digital interactive media. Managed team of 3-4 artists to meet multiple clients designs and needs. Produced and published multiple internal projects for entertainment and education. 


Together Labs (via studioArtician)
(2018-2023) Environment/Tech/VFX Artist, Animator

“WithMe" | (2024) Mobile, Online
“Project EGO" | (2024) Mobile, Online
“IMVU" | (2024) Mobile, Online


HitPoint Studios (via studioArtician)
(2013-2022) Environment/Tech/VFX Artist, Animator, Art Manager

“Bubble Planet” (2020) Mobile/AR, Niantic Prototype Hand-off
“Civil War AR Project” (2019) | Niantic Mobile, AR, Geofenced
“Disney's Magic Timer” (2019) | Disney Mobile, AR
"Barstool AR Project” (2018-2019) | Barstool Mobile, AR, Geofenced
“Color Blast AR” (2018) | Crayola Mobile, AR
"Kody Kapow Village Defender” (2017) | PBS Kids Mobile, AR
“InFiction” (2015) | Mobile, canceled
“HellMarys” (2015) | Mobile
“Monster Launcher” (2015) | Mobile
“iAmFam/My Little Dreamhome” (2014-2016) | Mobile, Web
“Disney's Fairies” (2014) | Disney Mobile, Web
“Seaside Hideaway” (2014) | Mobile, Web
“Bejeweled" (2013) | Mobile
“Banshee” (2013) | Mobile, canceled


Knowledge Matters (via studioArtician)
(Feb 2014 – Jan 2024) Lead Artist, Art Manager

"Virtual Dental Assistant" | (2022) | Desktop, Bespoke, Online
“Virtual Business Suite” (2021)| Desktop, Bespoke, Online
"Virtual Entrepreneurship" | (2020) | Desktop, Bespoke, Online
"Virtual Accounting" | (2019) | Desktop, Bespoke, Online
"Virtual Fashion" | (2019) | Desktop, Bespoke, Online
"Virtual Retailing | (2018) | Desktop, Bespoke, Online
"Virtual Sports | (2017) | Desktop, Bespoke, Online
"Virtual Finance" | (2017) | Desktop, Bespoke, Online
"Virtual Hotel | (2016) | Desktop, Bespoke, Online
"Virtual Restaurant | (2015) | Desktop, Bespoke, Online
"Virtual Management | (2014) | Desktop, Bespoke, Online
"Virtual Sports" | (2013) | Desktop, Bespoke, Online


Archimedes Digital
(via studioArtician)
(Feb 2017-Dec 2019) Tech Artist

"Dreaming of the Sphinx" (2018) – Harvard Semitic Museum Physical Installation, AR
"The Giza Project" (2019) – Harvard Egyptology Dept. VR Platform, Online, Bespoke


PB 'n Games Inc.
(Jun 2013 - Jun 2015) Cofounder, Principle Developer, Artist

"Jade's Alpha-Blast" (2014) | Mobile, Web
"Jade's Ups and Downs" (2013) | Mobile, Web


Turbine/Warner Bros.
(Apr 2008 - Apr 2011) World Builder

“Lord of the Rings Online” (2008-2011) | Desktop PC, Online
“Asheron’s Call” (2011) | Desktop PC, Online


inXile Entertainment
(Apr 2006 - Sep 2007) Environment Artist

“Heist” (2006) | 6th-Gen Consoles, canceled


Electronic Arts
(2005-2006) Cinematic Artist

“The Godfather“ (2006) | 5th-Gen Consoles


EDUCATION


University of Silicon Valley (Cogswell Polytech)
(1996-2000 Full Time Student)

Bachelor of Arts, Computer/Video Imaging, Game and Interactive Media Design (2003)

Pre-dating formal Game Development curricular programs, attended four-year education in Film VFX, Character Animation, and Computer Aided Design. Co-pioneered early Game Development and Design track focusing on game engine work, early development pipelines, and authored multiple student projects. Mentored under Thomas Applegate, Reid Winfrey, Susan Harby.


EXTRA CURRICULAR


Pioneer Valley Game Developers
(2016-2023 Co-Organizer; 2024-Present Organizer)

Organized monthly meetups in the Pioneer Valley area of Western Massachusetts for a community of 300 professional, independent, and student developers. I coordinate social events, game demo nights, industry professional talks, highschool and college student mentoring, local and global game jams.


Gnomon School of Visual Effects
(2001-2007 Supplemental Education)

Attended multiple Gnomon lectures and day-camps for Visual Effects in Film and Games. Built or reinforced catalog of technical skills for variety of software packages, disciplinary techniques for digital art and workflow, and creative process for creature, character, and environment concept development.


Computer Game Developers Conference
(1998-2008 Conference Associate Organizer)

Semi-yearly associate organizer for almost 10 years. Assisted in the ground-floor operations for the Game Developers Conference at both San Jose and San Francisco locations. Responsibilities included floor patrols for support, service and security, event and schedule organization and management. Operated within a group of ~100-300 volunteers lead by Tim Brengle and Ian MacKenzie.


Game Jams
(2013-present)

Global Game Jam yearly organizer
Local area development/PVGD monthly organizer


SKILLS

Domain Knowledge


Human Anatomy
Concept Art/Illustration
Visual Development
Arch-Viz/Rendering
Environment Lighting
Character Design
Character Modeling/Texturing
Character Rigging
Character Animation

Environment Design
(open-world, platforming, fps)
Environment Creation
Technical Integration
Performance Optimization
VFX Development
UI/UX Design
Visual Material Scripting
Visual Programming

Software Fluency

Game Engines


Unreal (1.0-current)
Unity (5.x-current)
Godot(3.x)
Renderware
Cocos Creator
Gamebryo/Creation
PyGame (1.9.x)
Serious Engine (1.x-3.x)
Three.js (2013~2023)
idTech (1.x-4)
Torque (1.x-3D)
RPGMaker (2k, 2k3,XP)
Virtools Dev (1.x-2.x)
Multimedia Fusion (2.x-3.x)

DCC Applications


3DS Max (1.x-current)
Maya (1.x-current)
Blender (3.x-current)
Photoshop (4.x-current)
Zbrush (2.x-current)
World Machine (2.x)
Quadspinner Gaea (1.x)
Marmoset Toolbag (4.x)
Substance Painter (2.x-current)
PlayMaker (1.x)
Adobe Dreamweaver (4.x)
Adobe Premiere (4.x-current)
DaVinci Resolve (current)
Mudbox (1.0)
Crazy Bump
Headus UV
xNormal
nVidia Photoshop Tools

Program Management


Atlassian Suite
Google Suite
Asana
Notion
Miro
Figma
Trello
MS Office Suite